Good morning gamers,
Last week, we looked at the Balance of the Force short campaign. Today’s campaign looks at another hero
who was released in the Core Set: Han Solo. To play this campaign, you’ll need
a copy of the Core Set AND the Han Solo Ally Pack.
Campaign Theme
This campaign is also a
character-centered campaign (see our first post in this series for a few ideas
on themes you can use): in it, we’re going to be playing through a
week-in-the-life of the iconic smuggler Han Solo. In this campaign, Han will be
hunted down by many people (and the heroes will be sent on various missions to
get Han out of trouble or finding figures that he’s had bad experiences with in
the past). As we go through, we’ll see the darker side of the underworld and
the involvement it draws from the Empire.
Mission 1: Sorry About The Mess
There are two missions that can
give you Han Solo as an ally: Sorry
About The Mess (released in the Core Set) and Hunted Down (available in the Twin Shadows campaign). You can use
either of them, but we’ve chosen the one from the Core Set. This mission
involves keeping Han Solo alive – it’s hard for the IP to win this one, by the
way. J
On a side note, you don’t need to be able to crush the heroes in this fight –
just Han.
Pre-Mission Briefing: With
the Rebellion finally making strides against the Galactic Empire, they have
made agreements with various unusual personalities. Among this list of persons
is the famed Rebel hero, Han Solo. Thanks to a few helpful acts over the past
few months (including assisting in the victory of the Battle of Yavin), Han
Solo has called in a solid from Rebel High Command to get him out of a tight
spot. To this end, your team has been sent to Tatooine to get the famous
smuggler off the planet without being captured by the Empire . . . or anyone
else who hates the Corellian smuggler.
Recommended Units for the IP:
·
6-cost group for double the threat level
deployment
·
Imperial Officer (up to 2)
·
Jawa Scavenger [Jawa
Scavenger Villain Pack]
·
Elite Jawa Scavenger [Jawa Scavenger Villain Pack]
·
Probe Droid (up to 2)
·
Ugnaught Tinkerer (up to 2) [Bespin Gambit]
Post-Mission Briefing (on
Victory): As you secure the ship for take-off, Han sets some coordinates
into the nav computer. As he types, he says over his shoulder, “Thanks for
coming to help me back there. I’d owe you one if you visited this guy I know –
really made life hard for a friend of mine a while back.” As you look around
from person to person, Solo adds, “This guy is wanted – might come out with
some extra cash if you did it. . . . He’s located on Rayamal 22, which is not
far from here, if you wanted a lift. . . .”
Post-Mission Briefing (on
Defeat): As you see Han wounded by blaster fire, you drag him off down a
side street. By ducking into different alleys, you come across an abandoned
house and you rest there for a bit, patching up the smuggler. “It’ll be a
little while before I get out of here, I think . . . I feel terrible.” As he
tries his best to sit on his own, he looks at your team and says, “Security was
a bit stronger here than I thought – I really need to get to Rayamal 22 to pay
a visit to this guy I know. He’s a jerk and really made life hard for a friend
of mine a while back.” As you look around from person to person, Solo adds,
“This guy is wanted – if you could visit him for me, you might come out with
some extra cash. . . .”
Mission 2: High Moon
Since we’re following the life of
the galaxy’s most famous smuggler, why not do the side mission for one of the
Rebellion’s smugglers? If Jyn Odan isn’t being used in the campaign, the Rebel
players will need to pick a figure to stand in for Jyn Odan for game rule
purposes.
Recommended Units for the IP:
·
12-cost group if the Rebels won Han Solo as an
ally
·
8-cost group for double the threat level deployment
·
Clawdite Shapeshifter [Heart of the Empire]
·
Hired Gun [Hired
Gun Villain Pack]
·
Jet Trooper (up to 2) [Jabba’s
Realm]
·
Nexu
Post-Mission Briefing (on
Victory): As you celebrate your victory of vengeance on Szark, you head
back to Rebel High Command in good spirits. Before you can jump to hyperspace,
Rebel High Command tasks you with an immediate extraction of Han Solo.
Apparently, the Rebel Captain has run afoul of a small Imperial fleet and is
being pursued. They request that you immediately head to his last seen location
and bring him safely back to the fleet.
Post-Mission Briefing (on
Defeat): Unable to catch Szark, you prepare to return to Rebel High
Command. Before you can jump to hyperspace, Rebel High Command tasks you with
an immediate extraction of Han Solo. Apparently, the Rebel Captain has run
afoul of a small Imperial fleet and is being pursued. They request that you
immediately head to his last seen location and bring him safely back to the
fleet. You all seem to feel that your day couldn’t get any worse. . . .
Mission 3: Imperial Entanglements
Basically the entire story of The
Empire Strikes Back is the chase for Han Solo. In this mission, that’s
basically what we have.
Recommended Units for the IP:
· 12-cost group for triple the threat level
deployment
·
Clawdite Shapeshifter [Heart of the Empire]
·
Hired Gun [Hired
Gun Villain Pack]
·
Jet Trooper [Jabba’s
Realm]
·
Nexu
Post-Mission Briefing (on
Victory): As you jump to hyperspace, you celebrate your victory and prepare to rejoin the Rebel
Fleet. Unfortunately, you discover that your
ship can’t make it all the way to the current location of the Rebel Fleet, so you
stop for repairs and refueling on one of the moons of Nal Hutta. After
preparing the ship for your final trip, you head to a local cantina for a quick
drink. A few minutes after you arrive, you see both mercenary and Imperial
forces securing the entrance to the cantina and approaching your table. With
only seconds to prepare, you draw your weapons and attempt to make your way to
the door. . . .
Post-Mission Briefing (on
Defeat): After a very hard day, you narrowly escape capture from the
Empire. You make a list of needed repairs and land on one of the moons
of Nal Hutta. After you arrive, you head to a local cantina to plan your next
move. A few minutes after you arrive, you see both mercenary and Imperial
forces securing the entrance to the cantina and approaching your table. With
only seconds to prepare, you draw your weapons and attempt to make your way to
the door. . . .
Mission 4: Wanted
In this finale, we see the power
of the Empire allied with the strength of the galaxy’s best mercenaries. Thanks
to the high Threat cost of this mission, you’ll be able to deploy some powerful
elite units too, so have fun with it and close out the campaign with a bang!
Recommended Units for the IP:
·
12-cost group if the Rebels won Han Solo as an
ally
·
10-cost group for double the threat level
deployment
·
Dewback Rider [Captain
Terro Villain Pack]
·
Elite Imperial Officer
·
ISB Infiltrator [ISB
Infiltrator Villain Pack]
·
Elite Probe Droid
·
Riot Trooper (up to 2) [Heart of the Empire]
·
Elite Ugnaught Tinkerer [Bespin Gambit]
·
Weequay Pirate [Jabba’s
Realm]
Post-Mission Briefing (on
Victory): Against the odds, your team turns the tide against the joint
Imperial-Mercenary army and you escape from the cantina. Your fame in battle is
well-deserved and the denizens of Nal Hutta will tell of your tales for many
days (if not years). As you blast through the atmosphere and prepare to jump
into deep space, you can feel your cares drift behind you for today you escaped
the best agents of the Empire and emerged victorious.
Post-Mission Briefing (on
Defeat): As the enemy’s ranks overwhelm your position, you feel a great
feeling of dread come over you. As the servants of the Empire bind your hands,
you are relieved to know that Captain Solo escaped the cantina and you hear the
ship’s engines coming to life, bearing him out of harm’s way. A lot of good
that does you, of course. . . .
I hope you get some great ideas
for how to work these campaigns into your gaming sessions – until next time,
happy gaming!
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