Friday, April 27, 2018

Custom Short Campaign: Sabotage


Good morning gamers,

We’re continuing our short campaign series today with a discussion of the “Sabotage” campaign. The campaign we’re looking at today is theme-focused, using missions where you attack Imperial establishments and sabotage their infrastructure. To play this campaign, you’ll need a copy of the Core Set AND the Rebel Trooper Ally Pack.

Campaign Theme
This campaign is not character-centered like our Balance of the Force and The Solo Story campaigns were (see our first post in this series for a few ideas on themes you can use). Instead, this campaign is based on the theme of sabotage – wrecking and destroying Imperial weapons sites. In this campaign, Rebel heroes will be traveling across the galaxy pursuing different Imperial targets and trying their best to sneak past the strongest defenses and leave with a big kaboom in their wake.

Mission 1: Brace for Impact
I’m recommending the use of Brace for Impact, though you could also use Target of Opportunity (available in the Core Set) or Armed and Operational (available in the Rebel Saboteur Ally Pack). The mission prompt below applies to Brace for Impact, but if you change to either of the others (which got a TON harder with the errata of the Rebel Saboteur profile), you’ll need to change the wording a little.

Pre-Mission Briefing: After their victory at the Battle of Yavin, the Rebel Alliance has become more daring in challenging the technological superiority of the Empire. Rebel High Command has ordered a division of Rebel soldiers to infiltrate an Imperial data facility on Taris, hoping to find the locations of Imperial facilities used for advanced conventional weapons production. While the retrieval of the data went smoothly, the available active intelligence on the defenses of the facility were incorrect and they require a special team to assist in their escape. . . .

Recommended Units for the IP:
·         6-cost group for double the threat level deployment
·         Imperial Officer (up to 2)
·         Jawa Scavenger                                     [Jawa Scavenger Villain Pack]
·         Elite Jawa Scavenger                            [Jawa Scavenger Villain Pack]
·         Probe Droid (up to 2)
·         Ugnaught Tinkerer (up to 2)                 [Bespin Gambit]

Post-Mission Briefing (on Victory): You are able to clear a path for the trapped Rebel soldiers to retreat and you lay down covering fire as they make their way into the woods and away from the facility’s defenses. As you all arrive at the freighter that was sent for extraction, the team of rescued soldiers is grateful for your help. “We’d all be goners back there if it weren’t for you!” When you return to the Rebel Fleet, Rebel High Command is given a summary of the data collected and are provided with a short list of facilities that might be vulnerable to Rebel attack. The first of those facilities is a high explosives facilities on Onderon and your team is tasked with paying them a visit.
Post-Mission Briefing (on Defeat): Despite your best efforts, the barricade has fallen and your allies’ position is overrun. Before the Imperial troops are able to finish their advance, one of the Rebel troopers hands you a data chip with the intel collected. “Quick – get this to the admiral!” As you and your team retreat to the forest and return to the Rebel Fleet, you are disappointed with the results of the day. Rebel High Command is given a summary of the data collected and are provided with a short list of facilities that might be vulnerable to Rebel attack. The first of those facilities is a high explosives facilities on Onderon and your team is tasked with paying them a visit.

Mission 2: Brushfire
This campaign is all about blowing stuff up – why not blow up an AT-ST with special explosives? To do this, we’re using Fenn Signis’ class mission and whether you use Fenn or not, it’s a lot of fun to play! If Fenn Signis isn’t being used in the campaign, the Rebel players will need to pick a figure to stand in for Fenn Signis for game rule purposes.

Recommended Units for the IP:
·         6-cost group if the Rebels won the Rebel Troopers as allies
·         8-cost group for double the threat level deployment
·         Clawdite Shapeshifter            [Heart of the Empire]
·         Hired Gun                              [Hired Gun Villain Pack]
·         Jet Trooper (up to 2)              [Jabba’s Realm]
·         Nexu

Post-Mission Briefing (on Victory): As you leave the explosives facility in flames, you feel a surge of excitement for the small victory you’ve scored against the Empire. While en route to the Rebel Fleet, you’re passed along information for a research facility on Dantooine that is creating a new chemical compound to provide added strength to advanced infantry squads. A prototype of the serum is not well guarded – Rebel High Command would like you to requisition it for testing on Rebel Special Forces.
Post-Mission Briefing (on Defeat): While you were not able to collect all the high explosives, you were glad to do something against the Empire. While en route to the Rebel Fleet, you’re passed along information for a research facility on Dantooine that is creating a new chemical compound to provide added strength to advanced infantry squads. A prototype of the serum is not well guarded – Rebel High Command would like you to requisition it for testing on Rebel Special Forces.

Mission 3: A Simple Task
Some weapons development programs are just too interesting to blow up into tiny bits. In this mission, the “sabotage” involved will take the form of a prototype that might increase the Rebellion’s chances of succeeding in combat.

Recommended Units for the IP:
·         6-cost group if the Rebels won the Rebel Troopers as allies
·         8-cost group for double the threat level deployment
·         Clawdite Shapeshifter            [Heart of the Empire]
·         Hired Gun                              [Hired Gun Villain Pack]
·         Jet Trooper (up to 2)              [Jabba’s Realm]
·         Nexu

Post-Mission Briefing (on Victory): With the serum secured, you return to the Rebel Fleet with glad tidings and a few prototypes of the new serum and its application apparatus. One of these prototypes is gifted to your squad in recognition of your heroic efforts. The final facility on your sabotage list is an up-and-coming Imperial establishment on Corellia. As you prepare your gear, you’re excited to have one last chance to provide a setback to the Empire as the Rebellion continues to gain support from star systems across the galaxy.
Post-Mission Briefing (on Defeat): While the plan was a good one, you are unable to secure the serum. When you return to the Rebel Fleet, you are given your final orders for sabotage efforts against the Empire. The final facility on your sabotage list is an up-and-coming Imperial establishment on Corellia. As you prepare your gear, you’re excited to have one last chance to provide a setback to the Empire as the Rebellion continues to gain support from star systems across the galaxy.

Mission 4: Means of Production
In this finale – one more facility for the Empire to defend and for the Rebels to destroy!

Recommended Units for the IP:
·         6-cost group if the Rebels won the Rebel Troopers as allies
·         10-cost group for double the threat level deployment
·         Dewback Rider                      [Captain Terro Villain Pack]
·         Elite Imperial Officer
·         ISB Infiltrator                        [ISB Infiltrator Villain Pack]
·         Elite Probe Droid
·         Riot Trooper (up to 2)            [Heart of the Empire]
·         Elite Ugnaught Tinkerer        [Bespin Gambit]
·         Weequay Pirate                      [Jabba’s Realm]

Post-Mission Briefing (on Victory): With this final facility destroyed, you are confident that the Alliance has been bought some time to build up their defenses. While you have only sabotaged a few facilities, your efforts have slowed down Imperial advances on star systems sympathetic to the Rebellion and instead focus their effort on improving security on their weapons research and development facilities. This doesn’t guarantee the long-term safety of the Rebellion, but you can rest assured that you have purchased the freedom to act for many star systems across the galaxy. . . .
Post-Mission Briefing (on Defeat): The facility still stands and continues its production as you leave the compound, devastated by the losses you suffered. As you return to the Rebel Fleet, you can only hope that your efforts have slowed down the Imperial war machine, though your hope seems a little hollow at the moment. . . .

I hope you get some great ideas for how to work these campaigns into your gaming sessions – until next time, happy gaming!

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