Good morning gamers,
When Legion 2.6 dropped, my son Gorgowrath got frustrated with Separatists and started playing Republic - he's always liked elite troops that can hold their own against larger numbers of foes, so Republic seemed like a pretty good fit. After playing a single game with Anakin, he was hooked - and I think it's still true that there aren't many units in the game that punch quite as hard as Anakin Skywalker. With a stellar offensive kit, good command cards that augment his damage output, and some powerful special rules that help him hit even harder still, it's not hard to like Anakin . . . if you can keep him alive. :) Let's see what's up with this guy and how to use him.
Anakin Skywalker: The Profile
There are several special rules that really should be stapled to any Jedi character: Jump 1, Charge (or Relentless/Steady, I'm not picky), Immune: Pierce, Deflect, and Master of the Force 1. Together, these rules give you reliable resistance to shooting attacks (Deflect gives defensive surges and the potential for retributive damage, Immune: Pierce reduces the effectiveness of the hits they get), mobility (Jump 1 - or Jump 2 on some Jedi), and action efficiency (Charge allows you to attack as part of a move action, while Master of the Force 1 allows you to reset a previously-used exhausted Force upgrade). There are actually quite a few Jedi who are missing at least one of these keywords, but Anakin has them all - along with some other very useful tools.
Anakin is currently the only character in the game with Djem So Mastery, which allows Anakin to do 1 wound to an opponent who attacks him in melee if the attacker got at least 1 blank in his attack pool. This is going to be more effective against enemies with white attack dice (or those that don't have aim tokens to reroll dice - or special rules like Jar'Kai Mastery, Marksman, or Ram X that promote dice rolls from blanks to hits in various ways), but there's always the niggling feeling if you want to deal with Anakin in melee that he might just take a chunk out of you on the way in. He's also the only character in the game with Tempted, which allows Anakin once per round to perform a free speed-2 move action OR a free attack action when a friendly unit is destroyed within range 3 of him. While you can conceivably wait to destroy units until you can get a bunch in a single round, functionally this rule disincentivizes attacking Anakin.