Good morning gamers,
We're looking at the other side of the coin from last time and viewing the Operative Vader profile. In many ways, this version of Vader is similar to the previous one - he hits hard, he has a lot of great keywords, and he's going to change the way your opponent plays (probably because he'll be monopolizing your command hand). At the same time, there are a lot of trades (both positive and negative) to taking this version of Vader. Let's see what he brings to the table (and what he leaves behind) from his more popular Commander variant.
Darth Vader, The Emperor's Apprentice: The Profile
Darth Vader boasts less-strong-but-still-strong combat profile compared to his Commander variant with 5 red dice and Impact 3/Pierce 3 - and unlike Commander Vader, he has a 2 black dice range 1-2 attack option that has Blast (no cover saves) and Scatter (you get to re-cohere the unit around its unit leader - which likely denies cover for your friends on future shots). While he doesn't have the innate ability to surge, access to aim tokens and occasionally surge tokens are definitely options in your list building - and against anyone with a Force slot, he gains surge-to-crit on offense thanks to Jedi Hunter. With the Relentless keyword, Vader can turn any move action into a follow-on attack action (up to one attack each turn - though he can perform two activations in a single round with Implacable). Yes, Vader is trying to deal as much damage as he can - and when he deals damage in melee, he's pretty incredible (his ranged attack is mostly to trigger suppression and bring a unit out of cover).
This version of Vader is Speed-2, which is good and might making getting Burst of Speed for a Speed-3 activation unnecessary. Having Speed-2 and Relentless means that anyone that moves to Range-2 of Vader should expect to take a hit to the face with a lightsaber - and if you want to avoid being moved towards him, you probably need to stay at Range-4 of him, which is hard to do. This version of Vader has Courage 3 instead of infinite Courage (and he's an Operative who doesn't have access to a Command slot), which means that he can't keep your units from panicking - so be sure to bring Commanders who will keep your boys in the fight (possibly with Compel to make up for what you're losing from Commander Vader). Like his Commander version, Vader has Master of the Force 1, which is great for making sure that any exhaustible Force upgrades you take can come back to you at the end of each activation (not turn - activation) so you can use them again.