Some people like playing damage
characters that shoot or hack their way through the bad guys. Other players
like to take characters that are just not going to be killed. Still others
(like me) prefer to play characters who can fight on their own but mostly exist
to make the other characters do what they do better (through healing, rerolls,
and free actions). Because I prize flexibility and teamwork, the support class
lends itself strongly to me.
As a result, we’re going to start
off our series on character reviews by looking at my favorite three support
characters: Diala Passil, Gideon Argus, and Saska Teft. We’ll leave support
class characters after that, but these three characters are by far my favorite
characters to use (closely followed by…why would I spoil this now???).
Diala Passil was released in the
core game of Imperial Assault and as a result is one of the best characters in
the game (sure, the expansions have released great playable characters, but the
original six are still top of the line and certainly some of the best
characters you can use). Diala walks the line between support to the team and
raw damage dealer. As a result, let’s look at three different builds we can use
to bring out both the raw power and the supporting abilities she provides.
Diala Passil: Any
Melee Weapon Can Be Good
Diala is a Jedi and while she’s
not as offensive-focused as Davith Elso, she’s got some incredible abilities
that make any weapon she uses simply amazing: first, while she is healthy, she
has the Precise Strike skill that removes a defense die from your opponent. In most
cases, this means your opponent doesn’t get to resist your attack. Any weapon
that would normally do 3-4 damage now does its full weight against your
opponent (instead of 1-2 damage past a black die). In addition to this base
skill, for 1 XP you can get the Force Adept upgrade to allow you to reroll an attack die at the cost of 1
Strain. Finally, for 2 XP you can purchase Battle Meditation, which allows you
to make yourself Focused (or someone else if you’re already Focused) whenever
you rest (basically guaranteed – you’re testing Insight). These three abilities
(which you have after you get 3 XP and as long as you stay healthy) can greatly
change any weapon from a "meh" weapon into a good weapon and any good weapon into
a great weapon. With this in mind, here are some broad ideas you can use for
weapons (but I’ll note alternate weapons that can be even better).
Diala’s base weapon is, if we’re
honest, not very good. With a Yellow-Green combo, you run the risk of getting 2
Surge as your attack results, which can get you a whopping 1 Damage and a Stun
(if you’ve strained twice to remove his dice). That’s…not great. On the other
hand, you have the off-chance of getting 4 Damage and you should get 2-3 Damage
each time you attack. In general, this is enough to clear out a basic Imperial
unit each activation (which in the early game is pretty great).
While the staff isn’t great, it
does have Reach. For melee
characters, if you can avoid straining to get right up into the face of your
opponent, that’s a good thing. For Diala, you want to save your Strain to
reroll dice (or throw people, remove defense dice, etc.) so having Reach is
great. You can then purchase the Extended Haft early in the campaign and
use it to add Pierce 1 to the attack results (which is great
against White die opponents and useful against Black die opponents).
Ultimately this doesn’t matter as much if you are using Precise Strike, but you
will find opponents who get static Block results (and this can handle those
special cases nicely). Alternatively, you could forego relying on the Precise
Strike and save yourself the strain, potentially reducing your damage output a little to
rely on doing more attacks (vs. resting every turn).
If you plan on using Precise Strike (however), I’d recommend the Weighted Head – this is a great way to do extra damage to enemies nearby since you can guarantee that you hit the target with Precise Strike and then transfer damage to someone else (finishing them off or doing damage to someone you don’t want to have to hit directly). This is supplemented even more with the Snap Kick upgrade – which is kind of like doing Cleave damage…without the requirement of doing damage. Regardless of whether you choose the Extended Haft or the Weighted Head, you can get even more mileage out of the staff by purchasing the Dancing Weapon upgrade. Why do this?
If you plan on using Precise Strike (however), I’d recommend the Weighted Head – this is a great way to do extra damage to enemies nearby since you can guarantee that you hit the target with Precise Strike and then transfer damage to someone else (finishing them off or doing damage to someone you don’t want to have to hit directly). This is supplemented even more with the Snap Kick upgrade – which is kind of like doing Cleave damage…without the requirement of doing damage. Regardless of whether you choose the Extended Haft or the Weighted Head, you can get even more mileage out of the staff by purchasing the Dancing Weapon upgrade. Why do this?
This turns your ordinary Plasteel Staff into a Pulse Cannon.
The Pulse Cannon allows
you to turn 2 Surge into 2 Damage + Pierce 1. With the Surge ability provided
by the Dancing Weapon upgrade, you can also spend 2 Surge to get 2 Damage and
either Pierce 1 (with the Extended Haft) or Cleave 1 (by exhausting the Weighted
Head). The difference, of course, is that you need to spend one additional
surge with the Pulse Cannon to get the accuracy bonus…and with Diala’s Dancing
Weapon skill, you get it for free. Any additional surge you get with the
Weighted Head becomes Cleave damage, while the Extended Haft adds the Stun (and
removal of Strain). All in all, you’ve got the equivalent of a very good T3
weapon for the cost of…300-400 credits (and 4 XP).
I should note: you can do slightly
more damage with other weapon builds – the Force Pike, BD-1 Vibro-Ax, and the
Polearm are excellent examples. Each has Reach, so whatever we said previously
applies. I find, however, that the damage threshold of these weapons isn’t that
much more than what you get with the base weapon (assuming you use Precise
Strike) and the credit cost (and waiting) is pretty high. For the same money,
you can get gear options that supplement your other skills (such as the Portable Medkit, the Combat Visor, or the Combat Coat) – and you can buy two
or three of these items for the cost of the weapon you’d be purchasing. Now
tell me that’s not worth it?
Upgrades to purchase (with
Extended Haft) - 8 XP: Force Adept
(1), Force Throw (1), Battle Meditation (2), Dancing Weapon (4)
Upgrades to purchase (with
Weighted Head) – 10 XP: Force Adept
(1), Battle Meditation (2), Snap Kick (3), Dancing Weapon (4)
Let’s face it, Diala is a Jedi. As
great as playing Chirrut Imwe with your Plasteel Staff is…
WE WANT A LIGHTSABER!!!!
There are two ways to get a
lightsaber: do Diala’s side mission or wait for Tier 3 to get the Ancient
Lightsaber. The sad truth is this: in a long campaign, it could be a while
(hopefully you get it early) before you get the chance at Diala’s Side Mission
if it shows up at all. In a short campaign, you get only one shot at Tier 3
gear (and you don’t get to choose which missions you play), so you may not get
a chance to use a lightsaber. Ever. It’s sad.
The good news is, if you never get
a shot at it, at least you have the Plasteel Staff, which we’ve just covered in
great detail. So for our purposes here, let’s assume you get a lightsaber
(we’ll start with Diala’s reward item and then move to the Ancient Lightsaber).
Shu Yen’s Lightsaber is a great
weapon – it rewards you for using Foresight (even if you take damage) and it
gives you the traditional Lightsaber bonus of Pierce 3 and the ability to Cleave into your opponents. The only thing it lacks…is the ability to surge reliably.
Pierce 3 is fantastic – you basically don’t need Precise Strike anymore (unless
you’re fighting someone with two defense dice). To trigger this effect more
often, there’s an inexpensive fix: the Balanced
Hilt. While the Red-Blue combo isn’t great on this weapon for damage
(Red-Green or Red-Red would give you more), it does make the weapon more likely
to hit targets farther away from you if you use Dancing Weapon (discussed
previously). All in all, as a reward for a mission, it’s well worth
having.
The Ancient Lightsaber functions in
much the same way: it gives you the Pierce 3 skill with a Damage 1 at the cost
of 2 Surge, but it also provides you a single surge option for 2 Damage – which
against White die is better than Pierce 3. This more balanced weapon is also
tied to your Insight stat, which means if you do get wounded, you’ll actually deal
more raw damage than you did before (trading that Yellow die out for a Red
one). This means you’ll also surge less often, but the damage output is
negligible (and with the Balanced Hilt, you can still trigger that Pierce 3
fairly reliably).
Both weapons can be thrown, of
course, but since you don’t need to strain for Precision Strike, consider
taking Way of the Sarlaac – getting
multiple attacks out of that lightsaber before resting (and using your Strain
to reroll those die results you don’t like OR using the surge from the Ancient Lightsaber to recover strain and keep you from needing to rest). Defensive Stance is also good with
Shu Yen’s Lightsaber, since it gives you bonuses when you use Foresight. It
doesn’t have any synergy with the Ancient Lightsaber, but is a nice utility skill to
have anyway (in case you want to be Focused when you start your turn, instead
of becoming Focused from resting).
Finally, if you want to get a similar feel for Shu Yen’s Lightsaber without doing the side mission, consider taking the Stun Baton - you can strain to weaken up to 5 foes around you, rest, then use Way of the Sarlaac to strike them all! Damage output is roughly the same (trading Pierce 3 for Damage 2) since the dice pool is the same.
Upgrades to purchase (with either saber) - 9 XP: Force Adept (1), Battle Meditation (2), Defensive Stance (2), Way of the Sarlaac (4)
Finally, if you want to get a similar feel for Shu Yen’s Lightsaber without doing the side mission, consider taking the Stun Baton - you can strain to weaken up to 5 foes around you, rest, then use Way of the Sarlaac to strike them all! Damage output is roughly the same (trading Pierce 3 for Damage 2) since the dice pool is the same.
Upgrades to purchase (with either saber) - 9 XP: Force Adept (1), Battle Meditation (2), Defensive Stance (2), Way of the Sarlaac (4)
So this weapon was the most
surprising for me – I never really liked the weapon though I always WANTED to
like it. In some ways, there isn’t much that recommends the weapon:
- You roll a Green-Blue but doesn’t need the range;
- You can surge for 2 Damage, but the dice pool doesn't surge reliably; and
- You can surge for Bleed (very useful), but you aren't likely to get the damage you need past any defense die have a surge left to issue Bleed.
So why take this weapon? That's when it hit me:
You’re Diala – turn this weapon into an Electrostaff!!!!!
As I said before, Diala makes all melee weapons good – with Dancing Weapon, this blade becomes a Green-Blue-Blue
weapon, which not only makes it great for throwing down long hallways
(guaranteed 5 accuracy, likely hitting 7-8 accuracy) and you can reliably
expect 5-6 damage off of it for 350 credits. With two mod slots, there are a
bunch of things you can do with it, but I’ve settled on the following: the
Energized Hilt and the Focusing Beam. While you could go with the High Impact Guard, the guard costs the same as both of these upgrades and requires you to
surge in order to use its effects…and we just got through saying how hard it is to surge with this weapon. Instead, the Energized Hilt allows you to change that awful Blue die into a
Red die, giving you (effectively) an Electrostaff (except that instead of
getting the choice of Reach or Cleave 2, you can surge for Bleed…and strain for
Pierce 1…up to 4 times…AHHHH!!!!!!).
In addition, that second mod slot allows you to do something else – I’ve chosen the Focusing Beam to give you the ability to overcome White die without having to use Precise Strike (exhausting for Pierce 1 OR removing a Dodge from the defense results at the cost of a strain as well). If you wanted to mimic the Electrostaff, you could go instead with the Extended Haft (slightly more expensive but available at Tier 1) or the Weighted Head. All told the cost of these two upgrades and the weapon is under 900 credits – far cheaper than what you’ll find at Tier 3.
In addition, that second mod slot allows you to do something else – I’ve chosen the Focusing Beam to give you the ability to overcome White die without having to use Precise Strike (exhausting for Pierce 1 OR removing a Dodge from the defense results at the cost of a strain as well). If you wanted to mimic the Electrostaff, you could go instead with the Extended Haft (slightly more expensive but available at Tier 1) or the Weighted Head. All told the cost of these two upgrades and the weapon is under 900 credits – far cheaper than what you’ll find at Tier 3.
What’s even better is…besides the
Force Adept upgrade and the Dancing Weapon upgrade, you can do whatever you want with the
rest of your upgrades – the door is wide open. So…didn’t see that coming, huh?
Upgrades to purchase - 5 XP: Force Adept
(1), Dancing Weapon (4)
Diala in the Skirmish
Game
As should not be surprising, Diala Passil is fantastic in the skirmish game. As a Force User, she has incredible
synergies with such characters as Ben Kenobi, Luke Skywalker (either one),
Davith Elso, and Ahsoka Tano (though you can also do Leia Organa if you include
her Command card). Diala’s ability to recover damage is nice (though not
triggered very often) and she can allow you to discard Command cards from hand
to remove a defense die from an opponent (handy if you have a card you can’t
use or don’t want to use) and allows you to reroll her defense die for free.
With all those beautify Force User cards (free damage, protection from blaster
fire, etc.), she’s stunning.
But she’s even better when
surrounded by walking carpets – that’s right, using her Brawler synergies with
Wookies! Sure, being a Force User is great, but there’s something incredibly
fun about running Diala with Gaarkhan, Drokhatta, and some regular WookieWarriors! Give it a try sometime – she’s fantastic with them.
In our next post, we’ll talk about
Gideon Argus – my second favorite character and one of the first characters I
ever used. Diala can support other characters by making them Focused (we focused on how to make her a
power all on her own here), but Gideon does the enabling power of support
characters better than any other character they’ve come out with so far. Until next time, happy gaming!
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