In the original Star Wars trilogy
(and particularly in the prequel trilogy), being a Jedi is an iconic part of what makes Star Wars different from other Sci-Fi adventure films. With Luke Skywalker as an example, the ability to mindlessly hack at an
enemy with a lightsaber is fun for little kids and big kids alike. In the
prequel trilogy, we saw more elegant lightsaber skills and fights with such duelists as Qui-Gon Jinn and Count Dooku. Regardless
of which you prefer, you get to run both sides of the spectrum with the amazing Rebel operative, Davith Elso.
Davith Elso: Staying
Hidden
With the release of the Bespin Gambit, we got access to the
beneficial condition “Hidden” – this ability is very
straight-forward: make you harder to hit with ranged weapons and give you an
extra Surge to your attack results. Hidden
might not be as powerful as Focus (really depends on what you
can do with a free Surge), but it does change the way the Imperial Player
behaves – he’ll still shoot at you, but he’ll move closer. On offense,
triggering your Surge abilities becomes easier, since you have one Surge result
guaranteed. With Davith’s Cloak and Dagger ability, you can
use the free Surge to retrigger Hide every time if you need it, though it does
require that your opponent doesn’t get Evade results a-plenty. Since this
ability requires the use of a Melee weapon, we’ll only be looking at those
types of weapons today (and with that, here we go).
As we hinted at in our previous post, Davith is the only
character who is guaranteed to be able to use a lightsaber (we also talked
about this in our post on Diala Passil).
Davith’s Shrouded Lightsaber, like Shu Yen’s Lightsaber which is available
to Diala, has a two-dice attack pool, but if you take the Falling Leaf upgrade as well, you
can make it a three dice weapon with a Yellow-Yellow-Green attack pool (which
is VERY good at surging). With just the original dice pool (assuming that you
use your first surge results to trigger Cloak
and Dagger and that you have the
High Impact Guard equipped), you’re expected to get 2.63 damage past a
Black die, while with three dice you’re expected to get 4.91 damage – that’s
almost double the damage of the original attack pool!
Supplementing the High Impact Guard is the Focusing Beam, which you can tap for
Pierce 1 (which can save you having to trigger Pierce 3 if your target only
gets 1 Block), but it’s really present so that White die figures can’t escape
your wrath. While managing Strain is important to Davith, getting attacks that do damage is
far more important. The strain required to trigger this ability can also be
offset by taking Elusive Agent, which you should be
able to trigger if you begin Hidden
(and we’ve taken Covert Operative to make it more
likely to happens).
To top off this list, we’ve taken Fell Swoop, which is easily the
coolest skill Davith has (though I don’t think it’s as useful as Falling Leaf). At the cost of two
surge, you become hidden, gain a few movement points, and get to perform a free
attack. The best thing about this upgrade, however, isn’t the free attack.
Instead . . .
Lots of other characters (Diala, Gaarkhan, Jyn, Mak, Biv, Verena, Shyla, and Jarrod) can perform extra attacks by spending Strain, while others allow other characters to perform free attacks on their turns by spending Strain (Gideon and Murne). Davith is the only hero who can perform an extra attack because he performed another attack, which allows him to save his strain for things like Force Speed (if he’s healthy). In addition, we don’t need to trigger Cloak and Dagger with our first Surge result, since Fell Swoop makes you Hidden. Since your first Surge is provided automatically, you just need a single surge on a Yellow-Green (or Yellow-Yellow-Green), which is pretty reliable.
Fell
Swoop is great because it can be triggered by surging, not by straining.
Lots of other characters (Diala, Gaarkhan, Jyn, Mak, Biv, Verena, Shyla, and Jarrod) can perform extra attacks by spending Strain, while others allow other characters to perform free attacks on their turns by spending Strain (Gideon and Murne). Davith is the only hero who can perform an extra attack because he performed another attack, which allows him to save his strain for things like Force Speed (if he’s healthy). In addition, we don’t need to trigger Cloak and Dagger with our first Surge result, since Fell Swoop makes you Hidden. Since your first Surge is provided automatically, you just need a single surge on a Yellow-Green (or Yellow-Yellow-Green), which is pretty reliable.
Upgrades to purchase – 11 XP: Covert Operative (1), Elusive
Agent (1), Falling Leaf (2), Shrouded Lightsaber (3), Fell Swoop (4)
Let’s face it: as great as running
around with a Lightsaber is, it’s a lot of XP to spend on a weapon. Thanks to Falling Leaf, you can get a lot of
surge with Davith. If you want to get maximum surge, there’s only one weapon
for you: the Force Pike. The Force Pike is the only Tier 3 weapon
available in the Core Set that’s designed for melee characters. With a
Red-Yellow-Yellow attack pool, you can turn up to two of your surge into Damage
2, which is admittedly not that effective. With Falling Leaf, you have a Red-Yellow-Yellow-Yellow, and with a free
Surge, you should have plenty of surge to spend on things. With this build, we’re
going to focus on turning maximum surge into damage (of a kind) by taking the Weighted Head. Half the time with this
weapon, you’ll get 0-2 surge off your dice (which will trigger both of the
Damage abilities). The other half of the time, you’ll get 3-7 surge off your
dice, and you can turn the first two of those surges (which accounts for over
90% of the possible results you’ll get) into Cleave damage, which is great for
hacking apart someone that isn’t your attack. While we could get more precise
damage out of the High Impact Guard,
we can do more total damage this way.
Until you hit Tier 3, you can take
the Gaffi Stick – the automatic Pierce
1 is welcome on the Red-Yellow, though you won’t be surging for very much with
it. As soon as you hit Tier 2, be on the look-out for the Weighted Head (in Tier 1, you can pick up the Extended Haft to get used to having Reach if you like). This weapon does a little less damage than the Weighted Head, but does a decent amount
for being a Tier 1 weapon.
To supplement either weapon, we’re
taking Covert Operative, Elusive Agent, Falling Leaf, and Fell Swoop
as we did in the previous build – you’ve got plenty of surge to become Hidden either with Cloak and Dagger or with Fell
Swoop. Not buying the Lightsaber opens up a few more XP for Blindside, which is a great way to
do damage to people without spending an action (and ignoring their defense),
which queues them up nicely for some Cleave damage to finish them off. Like Fell Swoop, this also doesn’t cost
Strain to use, which frees up your strain to help you move around (and save
your actions for attacking).
Upgrades to purchase – 10 XP: Covert Operative (1), Elusive
Agent (1), Blindside (2), Falling Leaf (2), Fell Swoop (4)
Ok, we’ve talked about using a
lightsaber and using a Force Pike to deal Cleave damage left and right. Now
comes the big finish – let’s talk about the Electrostaff. Like the Force
Pike, this is a Tier 3 weapon, so you’ll need something earlier to help you
get through the majority of the missions (I recommend the BD-1 Vibro-Ax). With a great attack
pool (Red-Green-Blue) and the ability to turn the first two surges from your
dice into 2 Damage (thanks to the High Impact Guard), we’ve got the makings for
a TON of damage. The Electrostaff also allows us to automatically Cleave 2, so
that’s even more damage! By taking Falling
Leaf, generating this kind of surge is easy, but our strategy changes a
little bit with this build. . . .
We don’t want to
end our activation Hidden.
Why not end Hidden you say? The
reason is simple: with a Red-Green-Blue attack pool, you’re not that likely to
surge, we’re going to look for another way to become Hidden (instead of attacking). If you’re attacking twice in a given
round, you should use Falling Leaf in the first attack and use the first surge
you get to trigger Cloak and Dagger
as we have done previously. During the second attack, however, let yourself
remain unhidden and benefit from that extra surge (more damage is awesome). We
leave Fell Swoop at home this time
and we take Force Illusion instead. The first
time we’re attacked, we can Strain to become Hidden, so long as we can see the
attacker (a given if a melee weapon is used, most likely to be true with ranged
weapons). Remember how we said that Davith doesn’t strain for stuff? This means
we should have Endurance to spare and can direct our very limited surge store
to actually doing damage (like basically everyone else). Furthermore, if we
take Elusive Agent, we can recover
the strain we spend to become Hidden
with Force Illusion, so you just
need the Strain in the first place. We’re also taking Embody the Force, which not only
gives Davith a great Health stat, but also increases his Endurance, allowing
him to do the Force Illusion more
reliably. Finally, we also take Covert
Operative, which will give us the ability to start Hidden, turn our Hidden condition into Block (which
supplements the High Impact Guard
very well) and regain Hidden so long as we didn’t take any damage (possible
with a Dodge result OR just getting enough Block from Covert Operative/High Impact
Guard bonuses).
Upgrades to purchase – 11 XP: Covert Operative (1), Elusive
Agent (1), Falling Leaf (2), Force Illusion (3), Embody the Force (4)
Davith in the
Skirmish Game
Davith Elso is a Force User – he
supplements a Jedi team well (see our post on Balance) with lots of attacks and
has a decent amount of health for only 6 points. With a Fell Swoop ability, he can do multiple attacks each turn (though
not with a great attack pool) and his unique Command Card Vanish is fantastic (especially if
he’s surrounded by enemies). The weakness of Davith is the standard weakness
for Force Users: he won’t stand up to concentrated fire from an opponent’s
army. Keep Davith on the periphery, picking off units and supporting your other
troops. Having other units around who can supplement his attacks (Luke Skywalker for example) or
defense (the other Luke Skywalker for example) is
fantastic, while having other figures who can attract damage away from him
(like Ben Kenobi) is great too.
In our next post, we’ll be wrapping
up our discussion of “Slashers” by looking at the famous bounty hunter Shyla Varad. Shyla can be run with a
pure focus on melee damage OR with more tactical skills. However you choose to
do it, Shyla is a powerful piece and can be very hard to kill. Until next time,
happy gaming!
Dear, Tiberius!
ReplyDeleteThank you very much for your amazing posts, love them all.
I believe this Davith Elso post was made before Tyrants of Lothal.
What might change in his strategy considering the option of getting the Punch Dagger at Tier1? Could the the guaranteed double surges on the yellow dice boost Fell Swoop?
Wow, really let this one slip - we're coming back to these reviews in 2024, so watch this space! As for the Punch Dagger, it's an interesting starting choice since you can get the Damage-Surge-Surge side two-thirds of the time you attack (and if you get a damage/surge on the Yellow, you can set the Blue die if it gets one icon half the time to the Damage-Surge side to trigger it). On the follow-up attack, you can then surge for 3 damage (one surge of which is guaranteed from the Hidden condition you pick up). I think it's a fine starter weapon, but you're capped out on the first attack with 3 damage . . . which isn't great. The follow-up attack is much better (caps out at 6 damage, which is very good for a starter weapon), but with each you should expect to deal 1-2 pips less of damage because of die roll variance. The post-reroll set-to-a-side helps a lot, but it's still going to be a use-this-until-you-can-get-a-better-one kind of weapon.
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