Hello there!
I am Gorgoroth, the son of Tiberius. Tiberius has talked about me in his posts. I am writing SWL posts because in 2024 I became in love with tabletop boardgames in general. But the reason you are here is because I will be going through my top 5 empire units today and I hope you enjoy. So without further ado I will start at number 5 which is the empires greatest core unit . . . Shoretroopers.
Pick #5: Shoretroopers
I chose shores for number 5 for this reason: they are so far the only black dice attacking unit that is also core in the whole legion of core available to the Galactic Empire. They also have an incredible heavy weapon option (range 1-4 BBWW Critical 1) so they pack a punch. They also, if you take them, give you the option to run another core option.....DF90 mortar troopers. They are a separate core unit that has Fire Support. They have an attack pool of 3 whites, Critical 1, and Suppressive. They are, in my opinion, the worst core in the game. Shoretroopers are a great core investment and are used in most of my armies (emphasis on most). They are incredibly useful and can, if needed, take a huge beating. Who else can take a huge beating? LAAT patrol transports! And these bad boys are number 4 on this amazing list.Pick #4: LAAT/LE Patrol Transport
Why are laats on this list? I did it because a simple reason crossed my mind while wrestling my siblings: they are closed transports. This means whoever starts in a laat is pretty much invulnerable. So it is perfect to take vulnerable or slow units into the fray unscathed. It is also no slouch in a fight either, it has awesome blasters (1-3BBBR) plus the ordnance option which in my opinion is the armor piercing shells (2-3RBB Impact 3). It is one heck of a power piece as well as a helper piece. If that was somehow not enough then there is one - just one - more ace up my sleeve: It, if you take Governor Pryce, can be your commander. Warning: brains are exploding in New York, Detroit, or wherever you're from. Please stay alert and don't step on the brains because they couldn't handle the amazing knowledge they just died from. Thanks. The mention of scattering brains reminds me that we are not even close to done so let's just get number 3 over with: it's Royal Guards.Pick #3: Imperial Royal Guards
Of course it's royal guards. If you know anything about me you would know that I love magnaguards from the separatist faction. These guys are incredible at what they do. They have Guardian and Disciplined 2 (for the young people out there, disciplined means that candy's "come here and eat me" effect has no power over you. Keep working on it, kids). They also have double blacks at B2 Battle Droid range for their pistols. Why do they have pistols? In the Emperor's throne room you don't see the royal guards pull out their "pistols" do you? Anyway, they have incredible melee attacks and you can pair that with their red defense and 2 wounds each and get close to your guts exploding. Now I have to wrap the royal guards up because they are no match for the man who pulled his nerve together and battled Mando. That's right, it's none other than Moff Gideon.Pick #2: Moff Gideon
Moff Gideon has always been buds with me - especially when I dumped Din for Cad. I love his versatility when it comes to strategy. He has the Darksaber, which has 5 blacks, Impact 1 and Pierce 1. It also gives him demoralize but that keyword is garbage. He has an excellent blaster and a 2-outta-3 chance of blocking blaster bolts when people get violent. But he shines with his command cards. His 1-pip is garbage; it gives him Agile 1 and that's basically it. His 2-pip helps Dark Troopers fly around the board which is only useful if you run them and they are a heap of points. But his 3-pip issues orders to 3 heavy or core units, and they all gain Fire Support. Now any Clone player knows that Fire Support is one of the best keywords in the game. In fact, I have used him with the number 1 unit before. Who is it you may ask? Well don't beg, it is the greatest unit in the game: the unstoppable Dark Troopers.Pick #1: Dark Troopers
Here's a question, why are the Dark Troopers number 1? Here's an excellent answer: they do huge amounts of damage and are impossible to kill off. They are excellent units and make me say two words when an enemy player brings them to the table. "Oh man." So yeah, they are so incred...wait, hold on, pause, reset. They're only speed 1! Yes, it's a problem, but there is an excellent answer: Moff Gideon's 2-pip. With this you can jump them across the board and use their power and might to kill everybody. They are the only units with 2 activations every round. Yeah, it's a thing. Well, I am going to wrap this up with a few words.....May the force be with you.
Some really good thoughts here, and a great break from the math of Tiberius, ;) But seriously Shoretroopers and LAATs are great; I haven't used the other three yet, so I wouldn't know, but I'm inclined to think that Operative Vader and Veers should be up there somewhere, as the former is a POWERFUL character (especially in a LAAT), and the latter can hand out an obnoxious number of aim tokens. But maybe that's just me, :P
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