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| A very traditional - and a very untraditional - LAAT build for the Republic - 119-125pts Photo Credit: LegionHQ |
A blog for those who love Star Wars Armada, Star Wars: Imperial Assault, Star Wars Legion, and really anything Star Wars
Thursday, September 5, 2024
Star Wars Legion Unit Review: LAAT/LE Patrol Transport, Part I
Thursday, August 22, 2024
Star Wars Legion Unit Review: Wookiee Warriors, Part II
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| While I think the Heavy Weapon choices are the only "essentials," there are actually quite a few good upgrades for these guys Photo Credit: Legion HQ |
The Kashyyyk Defender variant trades the melee-oriented rules of Charge and Duelist to gain the shooting-oriented rule Sharpshooter 1. There are other Special Forces units with Sharpshooter available to the Republic and Rebel Alliance (ARC Troopers, Rebel Commandos, and their Strike Team variants), so Wookiee Warriors aren't unique in this respect. However, with cover giving an additional save now (and an encouragement to have lots of terrain on the board to take advantage of this), having Sharpshooter of some kind is a way to make sure that you have a better chance of getting your hard-earned hits through the cover and onto your opponent. Defensively, Kashyyyk Defenders only differ from the Noble Fighters in that they don't have Duelist - they still have just 3 Wounds, a white defense die, and no surge for block.
Thursday, August 15, 2024
Re-Reviewing the Mk2 Medium Blaster Trooper and Fire Support
Thursday, August 8, 2024
Star Wars Legion Unit Review: Wookiee Warriors, Part I
| I usually don't usually lean this hard into upgrades, but here are some good ones . . . Photo Credit: Legion HQ |
Wookiees are a bit fragile for 69 points/squad (both Rebel and Republic), but with 3 wounds each and 3-4 models in each squad (depending on whether you have the points for a heavy weapon upgrade), they can usually absorb a few rounds of shooting before they're wiped out - and once they're in melee, it's pretty hard to clear them out without a dedicated melee unit.
Thursday, July 25, 2024
Star Wars Legion Unit Review: Wookiee Chieftain
Good morning gamers,
| All of these upgrades are optional, but the Recon Intel is nice . . . Photo Credit: Legion HQ |
As for the actual profile, the Wookiee Chieftain has a few stat changes that differ from the two Republic characters we've looked at so far (Obi-Wan Kenobi and Clone Commanders): first, the Wookiee Chieftain rolls a white die on defense instead of a red die. As we'll see in the next two articles (which cover the two variants of Wookiee Warriors that the Republic can field), this is partly why Wookiees aren't very common in generic Republic lists (though their battle force enables them to make an appearance on the competitive tables - more on this particular application of Wookiees later). White dice don't save much, so if you're jaded against them, you might not even consider these guys in your army.
Thursday, July 18, 2024
Star Wars Legion Unit Review: Chewbacca
Hey Reader!
Following up on our last post on the Rebel Officer [LINK], today we're looking at Chewbacca, which also means we're almost done with the profiles from the Echo Base Defenders battleforce (and we get to move on to other great things!).
Today we'll be looking at his stats (and what makes him appealing), his synergies with other units (as well as his command cards, and some tactical use for him in your rebel force.
I. Stats: Giving and Taking Damage
From a stats perspective, Chewbacca offers great value to you: not only has his cost dropped from 110pts to 90pts (probably the single greatest points reduction in the game to date, as far as I recall), but his baseline offensive and defensive stats are excellent. While most units in the game have pretty even melee and ranged damage, Chewie takes this to a whole new level with 4 dice in both, which is insanely balanced.And his dice pools are really good: with an average of 3-4 hits in melee (with Lethal 1, so if you can put Pierce 1 on that if you have an Aim token you don't want to spend) and 2-3 hits at range (with Pierce 1 and Impact 1 all the time), for a single-model activation this is not bad at all. And with Range 1-3 on the bowcaster, his threat range is good.
And like most named hero characters, since he can surge for crits all the time, getting hits past armor and dodge tokens is pretty easy to do, which is excellent. And thanks to having Scale, if he wants to get into melee or stay at range, scaling terrain is something he can do without danger of injury, so from a positioning standpoint he's excellent.
Thursday, July 11, 2024
Star Wars Legion Unit Review: Clone Commander
| Pick one, maybe two, of these upgrades - but Clone Commanders are just fine without upgrades too . . . Photo Credit: Legion HQ |
Frankly, I don't shoot much with this guy, because if you're taking him, you're doing so for one very clear reason: you want Direct: Corp Clone Trooper and Bolster 2 (for 1 action). Being able to issue an order to a Corps Clone Trooper within range 1-2 is really good - especially if that unit has Fives in it (which will Coordinate with another Clone Trooper unit - not restricted to Corps). Even if you don't have Fives, being able to guarantee that a unit can use Fire Support because it received a faceup order token is really good - and for 60pts, this guy's pretty cheap and easy to slot into a list.


