Good morning gamers,
Over the past two posts, I've tried to find good things to say about Commander Luke and Rebel Troopers - both of whom are provided in the Galactic Civil War Core Set and both of which got updates (for the better) with the Legion 2.6 release.
Today we're wrapping up the discussion about the Rebel units in the Core Set with the Rebel AT-RT . . . and these guys got a surprising face lift with the new edition (despite taking a big downgrade on one of their special rules). We'll start by looking at what's good in the profile (and how it's changed), what's regrettable about the profile (and Rebel list building in general), and then look at how we can make these guys work. Let's dig in!
Rebel AT-RTs: The Profile
The Rebel AT-RT is Support unit choice that went from having full Armor to Armor 2- that's not a good thing. It still has 6 wounds but picked up defensive surges on its white die (which is pretty good for a Support unit - and a better health-for-cost than you're going to get from any other Rebel Corps or Special Forces unit) with Resilience 4 (so you have to be basically dead before you break - which is also good) and can surge for crit (which is superb). It also has Climbing Vehicle (so it can climb, which most Supports that aren't fliers are unable to do) and Expert Climber (so it can move its full movement while climbing instead of reducing its speed to Speed-1). Finally, the Rebel AT-RT picked up Scout 1, which is excellent for getting up onto the board on the first turn so it can take advantage of its Hardpoint upgrade (more on the options you have for this particular upgrade slot later).
The AT-RT has two weapons innate on it and a Hardpoint upgrade slot. Its melee weapon is pretty good (3 reds with Impact 1) and its ranged weapon is not (two whites with surge for crit, no Fixed keyword). We'll dig into the Hardpoint upgrades a bit later but suffice it to say that most of the time, you're going to want to take a Hardpoint upgrade because it's just going to do more damage than you can normally. With the changes in Legion 2.6, AT-RTs can also score objectives now, which is always nice. All told, for 50pts (5pts cheaper than before), it's not a bad unit . . .
Three possible builds for the AT-RT (60-70pts) Photo Credit: Tabletop Admiral |
. . . except it kind of is. There are three big factors working against AT-RTs: first, there are three other Rebel/Mercenary Support units who are competing with AT-RTs for three Support slots. Second, the Rebel AT-RT is often compared to the Republic AT-RT, which has some marked improvements (and only one downgrade) for basically the same price. Third, Armor 2 is great . . . but only to a point. Let's flesh each of these complaints out a bit so we can understand what we're dealing with - and then figure out where the AT-RTs place is in Rebel lists . . .