Good morning readers,
In today's post, we'll be looking at the core of most Imperial armies: troopers. There's probably nothing more iconic than stormtroopers in all of Star Wars (except Darth Vader), so if you like troopers but wonder how to use them, today's post is for you.
You might think that there's not much difference between the trooper options available to the Empire, and you wouldn't be too wrong. Most Bucketheads use a Green-Blue on offense (blame E11s). This means that besides health and surge options, they all basically do the same damage. In today's post, we'll be looking at Stormtroopers and E-Webs - we'll cover the other Stormtrooper units in our next post.
In today's post, we'll be looking at the core of most Imperial armies: troopers. There's probably nothing more iconic than stormtroopers in all of Star Wars (except Darth Vader), so if you like troopers but wonder how to use them, today's post is for you.
You might think that there's not much difference between the trooper options available to the Empire, and you wouldn't be too wrong. Most Bucketheads use a Green-Blue on offense (blame E11s). This means that besides health and surge options, they all basically do the same damage. In today's post, we'll be looking at Stormtroopers and E-Webs - we'll cover the other Stormtrooper units in our next post.
Stormtroopers:
Perhaps the “vanilla” Imperial
grunt might be assumed to be the worst of the bunch, but this wouldn’t be true.
Stormtroopers are the most “standard” of the troopers simply because they have
common buffs you see across other troopers. Stormtroopers, though, have two
important characteristics that work in their favor.
First, they can reroll a dice.
This ensures that if you get a bad roll, you will probably get something
better. While the bump you get in damage/accuracy isn’t that high, it does make
your units more reliable than other troopers. Look at the chart below to see
the difference between the base (dashed lines) and reroll (solid lines) probability
curves:
Second, when you’re using a
regular Stormtrooper, you’re good against White defense dice. Since Elite
Stormtroopers get 2 Damage from the first Surge they get, they’ll do better
against Black dice (since Blacks let in almost all Surges). For a regular
Stormtrooper, though, 1 Surge is worth only 1 Damage, which means that a White
dice (unless the defender gets a Dodge) will effectively get 0-2 Block on a
white dice – here’s what the same methodology from above looks like against the
White dice (notice that roughly one-sixth of the time, you don’t hit the target
– this shows the impact of the Dodge on the white dice):
While it’s hard to compare the two
pictures above, your Stormtroopers are slightly more reliable at dealing higher
damage against the White dice than against the Black dice. With this in mind,
here’s my recommendation for running Stormtroopers in Imperial Assault:
·
For Regular Stormtroopers, shoot whoever’s
nearby (ideally, you’ll want the target to have 3-6 health, since you should
get 1-2 damage per trooper), but make sure as many of your Stormtroopers are
adjacent to a trooper;
·
Attack in groups – while each of you individually
doesn’t do a lot of damage, you want to be able to focus the fire of all three
of your figures on the same target.
·
You can reliably stand 4-5 spaces away from your
opponent (80% probability of hitting or higher) – make him work to shoot you
back;
·
Special
note on Elite Stormtroopers: we didn’t cover these guys much, but they get
a lot of damage coming from that Focus dice when they die – expect to add 1-2 damage
to the total damage dealt (along with 1-2 accuracy). While this doesn’t make a
big difference for an individual trooper, if the group is doing 3-6 additional
damage, it means the difference between polishing off a basic unit (like a
Regular Rebel Trooper) and a hardy power unit (like Han Solo).
E-Web Engineers:
E-Webs aren’t like Stormtroopers –
you need to use them differently! For one thing, an E-Web Engineer is a single
model, so reinforcing the unit if it’s lost is much more expensive (and
virtually impossible in early missions when you’re getting 2-3 Threat/round).
Similarly, an E-Web has slightly more health than its equivalent Stormtrooper
cousin, but because there are three Stormtroopers in each squad, Stormtroopers
have roughly double the health of an E-Web cumulatively.
As a heavy weapon, E-Webs are also
slower than Stormtroopers. Added to their special rule that allows them to “Scoot
or shoot” (but not both), getting an E-Web into position (and keeping it alive)
can be really, REALLY hard. With all this in mind, what do you do with E-Webs?
E-Webs play defense. Yes, they’re very powerful and deal a lot of damage.
Yes, they can heal themselves which gives them some resilience. Yes, they get
to shoot twice (which effectively allows them to blow a low-health unit up
pretty quickly OR drill through a low-health hero’s health store quickly. But
they play defense: you don’t want to move an E-Web (like, ever). So, find a
firing lane (preferably one that won’t let an attacker stand out of sight and
then charge you on its next turn) and sit there and wait. A turn that an E-Web
isn’t attacked is a good turn – even if the E-Web doesn’t shoot.
While E-Webs are complicated to
use well, there is one thing that isn’t that complicated – they fight
everything well. What’s shown below is their range/damage curve against black
(dashed) and white (solid) lines. As you can see, doesn’t really matter what
you’re hitting – you’re going to do roughly the same damage against it no
matter what dice they have:
As shown above, an E-Web will do
slightly more damage against a White dice than a Black dice. For those who are
wondering, the Elite E-Web Engineer gets slightly more damage against White
dice, but again, it’s not that different:
For those of you who are
scratching your heads trying to figure out why there’s basically no difference
against a White dice (and why the Elite against the Black dice only does
roughly the same as either version does against a White dice), there’s one
simple explanation: White dice fight yellow dice really, REALLY well (see my
first post for why). With the primary difference between most elite/regular
units being the benefits you get from Surge, unless you’re rolling 2 Yellow
dice (like Probe Droids), you won’t see that big of a difference.
In our next post, we'll be wrapping up our discussion of "bucketheads" by examining those that do not appear in the core set (heavy stormtroopers, snowtroopers, jet troopers, and Dewback riders). Part III will cover the stormtrooper heroes (Kayn Somos and Captain Terro - sorry, no Blaise yet). After we're done with troopers, its on to new groups, so watch this space and happy hobbying!
In our next post, we'll be wrapping up our discussion of "bucketheads" by examining those that do not appear in the core set (heavy stormtroopers, snowtroopers, jet troopers, and Dewback riders). Part III will cover the stormtrooper heroes (Kayn Somos and Captain Terro - sorry, no Blaise yet). After we're done with troopers, its on to new groups, so watch this space and happy hobbying!