Good morning gamers,
After a two-post hiatus to cover the new customizable Rebel and Imperial command choices, we're back in our unit review series and starting a two-part series on Din Djarin. Today we're looking at his Rebel variant and next time, we'll see how the Imperial variant differs. Din has access to nearly all the same upgrades in both, but his competition for the Operative slot is . . . well, it might be precarious in both lists now that the customizable characters are upon us, but he might have an easier time carving out a slot for himself in Empire lists. At any rate, we'll look and see how the Rebel faction can benefit from taking him and what kinds of upgrades you should be looking at.
Din Djarin: The Profile
Din's profile is pretty standard for a Mandalorian - 5 Wounds instead of 6, Courage 3 is nice (though not sharable on an Operative without a Command slot), he has surge for crit and block with a red defense die for reliable damage into things and reliable resistance to damage when defending, and he's base speed-2, but can make that speed-3 if he's willing to shell out points. He has two weapons and the option for two more - his blaster is range 1-2 with Versatile (so he can shoot out of combat at a target at range 1-2, but cannot shoot at someone he's in combat with) and rolls 2 red/1 black for a reasonable amount of damage for being a pistol. This is an aim-hungry weapon with Lethal 1 and Long Shot, but with Tactical 1 and Independent: Aim 1 and Dodge 1, it's not unlikely that he'll have two aim tokens if he moves and shoots. His base melee weapon on its own isn't great (2 black with Lethal 1), but if it's paired with any of his additional weapons, it can be a useful little-bit-extra against a unit you're in melee with.
Din's other keywords are good or fine - Arsenal 2 is great since he has an armament option, but will only be used if you take his Flame Projector or when he's in melee. Bounty can be good if Din can actually target an enemy Commander/Operative that he picks at the start of the game and then stick around in combat long enough to kill them - but hey, it's the potential for a victory point and that's not bad. He's also got Impervious, which isn't as good as Immune: Pierce, but it's definitely better than nothing.