A blog for those who love Star Wars Armada, Star Wars: Imperial Assault, Star Wars Legion, and really anything Star Wars
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Thursday, May 30, 2024
Five Things I Like About Star Wars Legion
Thursday, May 23, 2024
Top 10 Upgrades for Commander Luke
Thursday, May 16, 2024
Skirmish Upgrades: Extra Armor
Thursday, May 9, 2024
Star Wars Legion Unit Review: Tauntaun Riders
Hey Reader!
Following up on the Medium Blaster Trooper, today we're looking at Tauntaun Riders - arguably the crowd favorite of the "Hoth Models" that currently exist for Star Wars Legion. We will start with the profile analysis, then examine the units that synergize well with them, and then we'll discuss the tactical uses of the Tauntaun Riders, as I think sometimes they get slotted into a singular role when they are very much a multi-functional support unit.
I. Stats: Death on the Wind
From a stats perspective, Tauntaun Riders are one of the strongest profiles in the entire Rebel army list (and one of the strongest support units in the game). You pay 90pts base for it, so it's justified, but basically all of the stats you like are on this unit: Move-3 means you can cover distance like crazy, and Agile 1 gives you a dodge token every time you do that, so you are rewarded for doing what you do.Thursday, May 2, 2024
Skirmish Upgrades: Spectre Cell
Good morning gamers,
Today we're going to talk about a very niche skirmish upgrade: Spectre Cell. This upgrade was one of the driving reasons for me to get the Tyrants of Lothal expansion and the primary driver for getting Chopper and Hera. It heavily restricts the units you can run, but boy is it powerful (even after its errata). Let's see what it does!
Spectre Cell: Running the Star Wars Rebels Team
When my son and I first opened the Tyrants of Lothal box last year (we didn't get our hands on it fast enough when it came out), we looked at the Spectre Cell upgrade and said, "Well, that looks busted." The skirmish upgrade is simple: to use it, the only characters you can run are the six members of Phoenix squadron (Hera, Chopper, Kanan, Ezra, Zeb, and Sabine), all friendly figures get +1 damage and +1 block, and you can exhaust the upgrade during a friendly figure's activation to either perform an attack or give two movement points to another friendly figure. Easy right?
Yes, very easy - and FAR too powerful. A free damage with everyone and a free block with everyone was oppressive, especially in two-player games. We basically said, "Yeah, you can't use this card outside of a four-player team game." Then I looked up the erratas for Imperial Assault and found that they too thought that it was busted - at least the free damage/block part. Instead of getting a free damage/block, at the start of the round, you get to hand out 1 damage power token (DPT) and 1 block power token (BPT). That's . . . far more reasonable.